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Half of the production will now come from the Snowlands Biome, which will alleviate Rune Essence production issues from negative Desert modifiers like Terran or Aeris Worships. When all Magic Emporiums have been constructed, it is a 15-20% increase in total Rune Essence production.Reduced the Magic Emporium Rune Essence Rate per building to 130, down from 220.Halved the costs of Magic Emporium to construct.Added 50 new Magic Emporium Buildings to construct within the Snowlands Biome.To help alleviate the reported issues of some Worships causing Rune Essence production to fall below manageable amounts, we have made the following changes to Magic Emporiums:
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This free death lasts for the duration of offline Combat calculations.Ī free death means when dying in Combat, you will not lose any items and your HC character will not be deleted. The game will now provide you with a "free death" upon loading if a recent change to the game causes your character to unequip items. Fixed Slayer Harvest Scroll not providing correct amount of Slayer Coins (Issue #3340).Fixed issue where the Max Skillcape did not include the bonus provided from the Township Skillcape (Issue #3342).Removed the mention of the Township Tutorial when starting a new save (Issue #3343).Fixed issue where Decreased Trader Cost modifier from Trading Posts was not applying to Trader costs (Issue #3344).Fixed issue where Summoning Tablet synergies that reduce Non-Shard cost was actually increasing the cost instead (Issue #3349).Fixed Mastery Pool XP display not matching received XP for Mining (Visual bug only) (Issue #3352).Fixed issue where the Trader will still deduct resources from your Town if the trade fails due to lack of Bank space (Issue #3355).Adjusted Casual Task requirements slightly, making tasks that require the delivery of high level Items to not show up until a higher Township Level.Removed the "All" button from Legacy Tick spend menu.Fixed visual issue where Firemaking Mastery XP tooltip was showing incorrect values (Issue #3350).
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